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Home
About
Blog
Contact
Sims 3 pets free pc
Warcraft 3 125 b patch download
Hp probook 6470b sound driver download
Skyrim special edition ps4 gameplay
Download game king of war fantasy journey mod apk
Secrets from the can enderal
How to transfer starbound saves
Megaman 10 download pc
Fire emblem radiant dawn usa romiso download
Game medal of honor allied assault
Hollywood fx gold 4-5 with crack
Knights of the old republic pc
Wow first person view
Download gta san andreas for android 60-1
Ac 130 battlefield 4
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Players no longer fall under the ground when using Shelia on certain slopes.
Fixed an issue with Sheila disappearing off of Rampart’s back if shot during an emote.
Fixed an audio issue with Rampart’s Tactical when in close quarters.
Did a pass to allow more places to place Amped Walls on Olympus.
Fixed a logic error when using Wraith’s Portal and Sheila at the same time.
Did a Zipline pass on Arena Maps to prevent Pathfinder getting into unfair positions.
Can no longer swap weapons faster if the holster animation is canceled.
Fixed obstructed ADSing while using the Compound bow and the 3x sight.
Corrected an issue with Mirage flickering while in the Lobby.
Fixed an issue that caused Loba's tactical to be improperly disrupted by Horizon's gravity lift.
Fixed an issue causing Loba's tactical to improperly fail on the Phase Runner map in Arenas.
Completed another pass to prevent Loba from getting into unallowed areas.
Fixed an issue that was preventing Lifeline's tactical from functioning properly while in Caustic gas.
Enemy Care packages will now have loot if the enemy Lifeline leaves the game before it lands.
Lifeline will no longer use Wraith’s animations while in the boxing ring.
Fixed an issue with the appearance of Horizon's teeth when using the "Golden Boson" skin.
Horizon’s tactical will no longer ascend Caustic’s gas traps or Octane's Jump pads to the heavens.
Gun Shield will no longer take additional bleed through damage.
Gibby’s Ultimate will no longer damage a friendly’s Horizon’s Ult.
Being struck by a direct hit of Fuse’s Knucklecluster will no longer cause Gibraltar’s Gun shield to take unnecessary damage.
Fuse will no longer produce a third arm when ADS’ing and using the tactical at the same time.
Fixed the 1P arm color on “Board to Death” to match the 3P view.
Players can now see the number of grenades in the grenades stack when viewed on floor.
Fixed an issue with enemies not getting highlighted when in Caustic’s Nox Gas.
Passive tracker icons will no longer be shown in the end-of-game screen.
Muting players will now also mute text to speech.
Healing items will now play the entire healing sound when used by other players, instead of just the beginning and end.
Reduced the frequency of Ring endings near out-of-bounds areas (like canyon walls or map edges).
You can now turn off FOV scaling when certain abilities are used.
Added VO for pinging a friendly Trident, in addition to the neutral and enemy states that already existed.
Added VO for when you enter a Replicator, so your teammates know you are crafting and won’t leave you behind! Probably.
At any point in time, you can ping your Ultimate icon (in your inventory) to show your teammate what percentage you’re at (in quick chat).
When your Ultimate gets to 100%, you’ll be prompted to tell your team with a new VO for each Legend.
Added VO for when your Ultimate is ready, or not ready.
These have no impact on her current reload times.
Will now have custom animations for LMG reload.
Updated fuel gauge UI to better indicate when you’re using fuel and when you’re running low.
Can no longer get stuck in the crouch position after dying while reviving a teammate during a round in Arenas.
Updated the sniper stock to show an empty slot when needed.
Players will no longer be chosen as Jump Masters during the legend select screen.
The UI for Purple devotion now shows the attached turbocharger.
Added a few trees to reduce the ease of spawn sniping (looking at you, Reptar…).
Raised cover height on certain props throughout the map to prevent unfair advantages to large rig Legends.
Simplified the minimap’s visual language.
Adjusted circle logic to favour downtown a bit more.
6x scope moved from base sniper weapons to Lvl 1 upgrade.
Care packages will also land 5s earlier to make the contained weapons a more viable option before the round closes out.
From Round 3 and onward, you’ll now start with a shield battery in addition to 2 syringes and 2 shield cells.
You can now report players by pressing in the map screen.
Octane’s Stim starting charges reduced to 2 charges from 3.
Octane’s Launch Pad cooldown increased from every round to every other round.
Wattson’s Interception Pylon round cooldown increased from every round to every other round.
Rampart’s Sheila round cooldown reduced from every 3 rounds to every other round.
Pathfinder’s Zipline round cooldown increased from every round to every other round.
Pathfinder’s Grapple starting charges reduced to 2 charges from 3.